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App Store Connect is a suite of web-based tools for managing apps sold on the App Store for iPhone, iPad, Mac, Apple Watch,Apple TV, and iMessage. As a member of the Apple Developer Program, you’ll use App Store Connect to submit and manage apps, invite users to test with TestFlight, add tax and banking information, access sales reports, and more.

Getting Started

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Once you’ve completed your enrollment in the Apple Developer Program, you can sign in to App Store Connect with the Apple ID you used to enroll. If you already have an App Store Connect account for distributing another media type besides apps (music, TV, movies, or books) or for using Apple Business Manager, the same Apple ID cannot be used to manage apps. When you enroll in the Apple Developer Program, you’ll need to use a different Apple ID.

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Managing Users and Roles

The person who enrolled in the Apple Developer Program is the Account Holder, and has full access to App Store Connect. The Account Holder can provide access to additional team members by adding them Users and Access in App Store Connect. User access can be limited to certain development tools and specific apps. If a user needs full access, you can assign them the Admin role.

Note: If you’re enrolled as an individual and add users in App Store Connect, users receive access only to your content in App Store Connect and are not considered part of your team in the Apple Developer Program. They will not receive access to other membership tools and benefits.

Managing Agreements, Tax, and Banking Information

To sell apps on the App Store, the Account Holder needs to sign the Paid Applications agreement in Agreements, Tax, and Banking. Then, you’ll enter your organization’s tax and banking information, as well as contact information for employees in your organization who can address legal, financial, or marketing issues that may arise. U.S. tax forms are required for all developers, and tax forms for Australia, Canada, Japan, or Brazil may be required.

Adding Your App’s Information and Metadata

To get started in distributing your app on the App Store, add your app’s information, such as pricing details, descriptions, keywords, screenshots, and more, in App Store Connect. You can do this even before you’re done developing your app.

Uploading App Previews and Screenshots

You can upload app previews and screenshots of your app to demonstrate the features, functionality, and user interface through images and a short video, which will be displayed to customers on your App Store product page. You can provide up to ten screenshots and three optional app previews.

Uploading Your App

Once your app details have been entered in App Store Connect, you can upload a build using Xcode or Application Loader. All uploads display on the Activity section of My Apps in App Store Connect, and can be selected for distribution through TestFlight or on the App Store.

Adding In-App Purchase Information

You can use in-app purchases to sell a variety of content within your app, including subscriptions, services, and additional features. You can also promote your in-app purchases directly on the App Store, increasing discoverability for content previously only found inside your app. Users can browse in-app purchases directly on the App Store and start a purchase even before downloading your app.

Beta Testing

Before releasing your app on the App Store, use TestFlight to distribute your beta apps and app updates to testers for valuable feedback. Enter testing information and invite testers in App Store Connect by adding their names and email addresses or by sharing a public invitation link.

Submitting Your App

When you are ready, choose the build you’d like to submit to App Review. Later, you can make improvements to your app with periodic app updates.

Managing Your App

After you publish your app on the App Store, you can respond to customer reviews, distribute promo codes, bundle multiple apps in a single purchase, transfer your app to another organization, and more.

Monitoring Your App’s Usage and Sales

You can gain insights into the performance of your app by viewing App Analytics data, Sales and Trends reports, and monthly financial reports in Payments and Financial Reports.

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These documentation pages are no longer current. They remain available for archival purposes. Please visit https://docs.oracle.com/javase for the most up-to-date documentation.

This page shows you, step by step, how to convert a simple Java application to a version you can distribute on a Mac. To follow along, download the ButtonDemo (.zip) example from the Java Tutorial. This example was created using NetBeans which uses the Ant utility. You can run all necessary tools and make all necessary edits from the command line, without launching NetBeans. The Ant tool is required.

You have created a Java application and want to bundle it for deployment. This requires the following steps:

Create a JAR File

This step creates the ButtonDemo.jar file.

Execute ant jar in the high-level project directory to create the dist/ButtonDemo.jar file. This jar file is used to create the .app package.

Bundle the JAR File into an App Package

To create the ButtonDemo.app package, use the appbundler tool. The appbundler is not shipped with the 7u6 version of the Oracle JDK for the Mac. You can download it from the Java Application Bundler project on java.net. There is also AppBundler Documentation available.

As of this writing, the most recent version is appbundler-1.0.jar, which is used by this document. Download the latest version available and substitute the file name accordingly.

  1. Install the appbundler-1.0.jar file. In this case, create a lib directory in the high-level project directory and add the appbundler-1.0.jar file.
  2. Modify the build.xml file in the high-level project directory as follows. (The added code is shown in bold.)
  3. Invoke the appbundler by typing ant bundle-buttonDemo from the high-level project directory. This creates the ButtonDemo.app package in the dist directory.
  4. You should now be able to launch the application by double clicking ButtonDemo.app in the Finder, or by typing open ButtonDemo.app at the command line.

Bundle the JRE with the App Package

In order to distribute a Java application, you want to avoid dependencies on third party software. Your app package should include the Java Runtime Environment, or JRE. In fact, the Apple Store requires the use of an embedded JRE as a prerequisite for Mac App Store distribution. The runtime sub-element of the <bundleapp> task specifies the root of the JRE that will be included in the app package.

In this example, the location of the JRE is defined using the JAVA_HOME environment variable. However, you might choose to bundle a JRE that is not the same as the one you are using for development. For example you might be developing on 7u6, but you need to bundle the app with 7u4. You will define runtime accordingly.

Since this example defines the runtime sub-element using JAVA_HOME, make sure it is configured correctly for your environment. For example, in your .bashrc file, define JAVA_HOME as follows:

Use the following steps to modify the build.xml file at the top of the project directory:

  1. Specify an environment property, named env:
  2. In the target that creates the bundle, specify the location of the JRE on your system, using the env property:

The resulting build.xml file should look like the following. (The new lines are shown in bold.)

Create a fresh version of ButtonDemo.app, using the ant bundle-buttonDemo command. The resulting version includes the JRE in the app package. You can confirm this by examining the Contents/PlugIns directory inside of the app package.

Sign the App

The Gatekeeper feature, introduced in Mountain Lion (OS X 10.8), allows users to set the level of security for downloaded applications. By default, Gatekeeper is set to allow only OS X App Store and Developer ID signed applications. Unless your app is signed with a Developer ID certificate provided by Apple, your application will not launch on a system with Gatekeeper's default settings.

For information on the signing certificates available, see Code Signing Tasks on developer.apple.com.

The signing certificate contains a field called Common Name. Use the string from the Common Name field to sign your application.

Sign your app using the codesign(1) tool, as shown in the following example:

To verify that the app is signed, the following command provides information about the signing status of the app:

To check whether an application can be launched when Gatekeeper is enabled, use the spctl command:

Pro

Mac App Store Command Line

If you leave off the --verbose tag, and it does not print any output, indicates 'success'.

For more information, see Distributing Outside the Mac App Store on developer.apple.com.

Submitting an App to the Mac App Store

Packaging an app for the Mac App Store is similar to packaging for regular distribution up until the step of signing the app. Signing the app for the Mac App Store requires a few more steps, and a different kind of certificate.

Download Mac Apps

You will need to create an application ID and then obtain a distribution certificate for that application ID. Submit your app using Application Loader. For more information, see the following links (on developer.apple.com):

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